;number mapname nation money coordinatesx coordinatesy classification Image classification Lv 19 Renes_city 4 1000 210 175 4 4 1 "Renus city - Renus city was occupied by Zypern after the sacralization of Kalaile Village a few years ago was a starting point of the nation war between Zypern and Vyseus. Now, the city became a part of Zypern and is also its strategic point. But, it's a severe blow to Vyseus. During the war, Renus became the most important city next to Deepuben, the capital. The Zypern strategy of arranging Force stones to cut the connection between East and West of Vyseus and then isolate its West was excellent." 36 Tynen 4 2000 494 305 0 4 30 "Tynen - It had been the Northernmost extreme village and was maintained by prestigious families, not a republic before Renus occupied it. Entrances of the Underground Dungeon were first discovered here. It is presumed that Tynen was the Northern area of the ancient capital of Zypern before the Curse of Millennium. As the Northeastern region is a low area, the shape of ancient Zypern sometimes appears. There exists the big oasis in the South which the sand couldn't cover in the Millennium curse." 33 Deepuben 4 3000 302 381 4 3 50 "Deepuben - It is the capital of Zypern. There is ""the Wing of Nhilim"" which is given to Hatan and the prestigious family privileged and main political powers of Zypern in Deepuben. The oasis Deepuben surrounds is originally a part of the sea and because of the Millennium curse, was covered with sand. It's not far away from the sea. There is also Casrehea Tir, the carrier of ancient Zypern in the central part of the oasis." 18 eatingPlant 4 3000 292 194 1 2 11 "Man-eating Plant region - Man-eating Plants are said to have been made by a mad magician about one hundred years ago. They attack and eat every living body approaching within their radius. They're called Man-eating Plants, because shockingly they even eat human beings. Having an intention to go near them, you'd better wear a strong armor or attack from a distant place. " 22 OrcVillage 4 5000 313 173 1 2 15 "Orc Village - Passing the bridge of Twelve men and going in to the woods, there is the Orc village where Orcs live in, located in the direction of the mountains. According to scholars, Orcs have the intelligence and common sense necessary for composing a society. Rumor says Urks lead the Orc society but nobody has ever witnessed Urks in the neighborhood of the Orc Village yet. This region is never recommended to travel to and only for brave adventurers." 23 DesertHunting 4 7000 321 60 1 1 11 "Desert Hunting Ground - The desert area had been devastated after the sacralization of Kalaile Village. It's located in the Southeast of Renes. Losing its original shape by the monsters, led by the black dragon Amurtat, that occupy it. Only wasteland and monsters await. No one but dexterous adventurers dare go here." 42 Great-Desert 4 7000 321 60 1 1 15 "Great Desert - One of the regions that received an effect from the desertification of Zypern. Located in the West of West Glade, it was originally a beautiful plain with the mountains connecting south and north. But, after the desertification, it became a habitat of various diseases and monsters. It's connected to the North of Tynen through the Blue Mounts therefore monsters living in the desert often invade Tynen. As the war against monsters is impossible because of a geographical reason, only the most dexterous adventurers drop by for training." 64 Jorlan 4 9000 234 315 0 4 50 "Jorlan - The only port town of Zypern. Although losing its old magnificence after the break of war, Jorlan is the only entrance to the sea Zypern people long for. In the ancient times, it was the assembly place of the navy. In the last war with the Ledagrune Empire, the city solely remained intact from the Millennium curse due to its geographical location. Now, you can see the highest tournament of ancient Zypern times in the Northern part." 0 Helternt-Village 3 1000 266 122 0 3 1 "Helternt Village - 160 years have passed since this small village in the Northeastern most extreme region was found as Vyseus territory. Located in the South of Gray Valley, it has suffered a long time from the black dragon Amurtat and his fellow monsters propagating around the village. On the other hand, because of this reason, it's a favorite place for adventurers." 32 Iramus-City 3 2000 135 74 4 4 30 "Iramus City - 240 years have passed since Iramus City was found as Vyseus territory. There is the Brown Valley which is connected to Vyseus Impel. It was damaged from the speeding accident of the crimson dragon Krad Messer. There is a big guild village in the South of the city. It's one of the cities that is famous for having the best security." 31 Vyseus-Impel 3 3000 274 472 5 4 50 "Vyseus Impel - The capital of Vyseus and also the city of the royal family. When the great king, Ruhterino Vyseus defeated Dragon Rod and found Vyseus, this city became the capital. The Vyseus royal family has ruled Vyseus in the Impellia castle of Vyseus Impel since then. It's located between the middle of Glade and the South of Glade and the biggest Impellia river in Vyseus flows in the side." 14 eatingPlant 3 3000 64 305 1 2 11 "Man-eating Plant area - Man-eating Plants of the Gray Mounts. Originally this area is not a habitat of Man-eating Plants. It's said that Amurtat lately made the habitat as a kind of safeguard to prevent adventurers from entering Gray Mounts. Because they're plants they are unable to move and just await doubtless adventurers. Recently, on the other hand, they sometimes fight desperately against adventurers and become their games." 4 Orc-Village 3 5000 232 281 1 2 15 "Orc Village - Located in the Hudyne River, the Orc Village has flourished with hundreds of Orcs since the awakening of Amurtat. Orcs are said to attack and violate the merchants and the adventurers discovered in the neighborhood without condition. As Orcs band together Enchant and Ougre, if you're not a dexterous adventurer, be sure to go there only after forming a party." 41 West-Desert 3 7000 83 304 1 1 11 "West Desert - This Western part of wasteland had been devastated after the sacrilization of Kalaile Village. It's located in the Southeast of Helternt Village. Losing its original shape by the monsters, led by the black dragon Amurtat, that occupy it. Only wasteland and monsters await. No one but dexterous adventurers dare go here." 5 ManMadeDun 3 9000 14 209 2 0 11 "Man-made Dungeon - One of the biggest mysteries in Vyseus. People guess that this Dungeon is built hundreds of years ago, but it's impossible to know who built the Dungeon and there is no record about the stone structure. A more mysterious thing is that the locations of the Fire Dungeon and the Man-made Dungeon in Hudyne Valley have changed without awareness. Scholars guess that all Dungeons are tied to one another which causes an odd reaction and invites a disaster." 62 Barantan 6 1000 360 150 4 4 11 "Barantan - This capital city of Yllse is famous for the Pendulum of Balance, one of the presents from the ancient gods. This is the biggest port city and many Zypern and Vyseus people visit in the Eastern Kerinia. It is ruled by the grand duke of Yllse. The headquarter of the bravest and most honorable justice knight corps is located in this city." 61 Sedless 6 2000 100 140 1 2 11 "Sedless - Sedless, where a small harbor town is located, was once a calm and peaceful region. But, after the entrance to the Light Dungeon was opened, many monsters have gotten out of their habitat. Scholars suspect that this phenomenon is concerned with the return of Dragon Rod. After the monsters got out of their habitat, the grand duke of Yllse made Sedless people escape from Sedless and regained the region through adventurers and the knight corps." 55 BigTree 6 3000 593 124 1 2 11 "Big Tree - The biggest jungle in Eastern Kerinia. Decades of years before there were many trees. But, a good many trees has been cut down by someone. The Elps protested against cutting down the trees to the humans, but nobody knows who did it. Located in the center of the jungle there is the magic position drawn by the witch of Hegemonia who visited Yllse." 58 BigValley 6 5000 434 446 1 2 11 "Big Valley - A vast valley in the Kerinia continent. Because of the complicated structure, many people went missing here. Once it was possible to see a truly beautiful scenery, but lately many monsters have flocked together owing to the rumor of Dragon Rod's return. The monsters are said to be very frightful, but there is no accurate report." 63 RedMounts 6 7000 700 277 1 2 15 "Red Mounts - Still shrouded in mystery. There are many unknown areas in Red Mounts, because the exploration of the region isn't completed yet. It's said that only the houses, where people live, as well as a few magic camps and Ougre villages have been found until now. But, not clearing itself of all the mysteries, Red Mounts has passed years in silence." 60 LightDungeon 6 9000 52 353 2 0 50 "Light Dungeon - It has been hidden by Sedless' Mountains. The Light Dungeon isn't a cave-style dungeon and is composed of various landforms in a form of dungeon. Advancing deep in this region, you can see ancient buildings remaining intact. Scholars express much interest in this. Therefore, if monsters are driven away, the history and secrets of Light Dungeon will be revealed." 80 West-Glade 3 5000 368 9 0 4 11 "West Glade - The vast region dividing Zypern and Vyseus. Because of lugged landform and frequent wars between Zypern and Vyseus, It is no exaggeration to say that not only human beings but also animals cannot live here. Occupied by a great number of monsters following Dragon Rod's strategy, "Power unification". The strategy is to shut down entrances from each nation and locate secret entrances in the outer area in order to capture dungeons in the Kerinia Continent. Playing an important part in the area, West Glade is many heroes' last goal." 80 West-Glade 4 5000 368 9 0 4 11 "West Glade - The vast region dividing Zypern and Vyseus. Because of lugged landform and frequent wars between Zypern and Vyseus, It is no exaggeration to say that not only human beings but also animals cannot live here. Occupied by a great number of monsters following Dragon Rod's strategy, "Power unification". The strategy is to shut down entrances from each nation and locate secret entrances in the outer area in order to capture dungeons in the Kerinia Continent. Playing an important part in the area, West Glade is many heroes' last goal." 80 West-Glade 6 5000 368 9 0 4 11 "West Glade - The vast region dividing Zypern and Vyseus. Because of lugged landform and frequent wars between Zypern and Vyseus, It is no exaggeration to say that not only human beings but also animals cannot live here. Occupied by a great number of monsters following Dragon Rod's strategy, "Power unification". The strategy is to shut down entrances from each nation and locate secret entrances in the outer area in order to capture dungeons in the Kerinia Continent. Playing an important part in the area, West Glade is many heroes' last goal." 79 Hegemonia 3 5000 9 530 0 4 11 "Hegemonia - Located in the Northern district of the Kerinia Continent. The royal family has already left and most of the Hegemonian people also move North or Northwest. The main reason is to escape from war or Dragon Rod, but a rumor about another reason has spread. Therefore it has aroused suspicion. Also here, the second entrance to Big Maze was discovered and Hegemonia became a target of Dragon Rod's strategy, "Power unification". It's also an assembly place and also a core camp of the large Dragon Rod army. Nations placed a ban on passing through the region, except for expert adventurers." 79 Hegemonia 4 5000 9 530 0 4 11 "Hegemonia - Located in the Northern district of the Kerinia Continent. The royal family has already left and most of the Hegemonian people also move North or Northwest. The main reason is to escape from war or Dragon Rod, but a rumor about another reason has spread. Therefore it has aroused suspicion. Also here, the second entrance to Big Maze was discovered and Hegemonia became a target of Dragon Rod's strategy, "Power unification". It's also an assembly place and also a core camp of the large Dragon Rod army. Nations placed a ban on passing through the region, except for expert adventurers." 79 Hegemonia 6 5000 9 530 0 4 11 "Hegemonia - Located in the Northern district of the Kerinia Continent. The royal family has already left and most of the Hegemonian people also move North or Northwest. The main reason is to escape from war or Dragon Rod, but a rumor about another reason has spread. Therefore it has aroused suspicion. Also here, the second entrance to Big Maze was discovered and Hegemonia became a target of Dragon Rod's strategy, "Power unification". It's also an assembly place and also a core camp of the large Dragon Rod army. Nations placed a ban on passing through the region, except for expert adventurers." 57 Colossus 3 0 15 163 3 3 11 "Colossus Arena - For the purpose of selecting the strongest of the Kerinia Continent, Griheed Colossy built the arena. Regarding the strongest of Colossus as the real hero of the Kerinia Continent. Heroes of each Nation gather to contest every year." 57 Colossus 4 0 15 163 3 3 11 "Colossus Arena - For the purpose of selecting the strongest of the Kerinia Continent, Griheed Colossy built the arena. Regarding the strongest of Colossus as the real hero of the Kerinia Continent. Heroes of each Nation gather to contest every year." 57 Colossus 6 0 15 163 3 3 11 "Colossus Arena - For the purpose of selecting the strongest of the Kerinia Continent, Griheed Colossy built the arena. Regarding the strongest of Colossus as the real hero of the Kerinia Continent. Heroes of each Nation gather to contest every year." 15 TacticTraining 3 2000 179 179 3 3 11 Tactic Training Center - It is the place for training to become a hero. 46 TacticTraining 4 2000 179 179 3 3 11 Tactic Training Center - It is the place for training to become a hero. 65 Tactic-Training 6 2000 179 179 3 3 11 Tactic Training Center - It is the place for training to become a hero. 83 Lethe-Mounts 3 5000 531 530 0 4 11 "Lethe Mounts - It is famous for the legend that all the memories of the dead are erased. Undead type monsters threaten the lives of the people by calling souls all the time. Passing the mounts which erase all the questions and the ruined area erasing the happy memories, you can meet the powerful monster Styx that can erase your existence. If you become a soul, it's very dangerous. And so, you must be careful to pass this region." 83 Lethe-Mounts 4 5000 531 530 0 4 11 "Lethe Mounts - It is famous for the legend that all the memories of the dead are erased. Undead type monsters threaten the lives of the people by calling souls all the time. Passing the mounts which erase all the questions and the ruined area erasing the happy memories, you can meet the powerful monster Styx that can erase your existence. If you become a soul, it's very dangerous. And so, you must be careful to pass this region." 83 Lethe-Mounts 6 5000 531 530 0 4 11 "Lethe Mounts - It is famous for the legend that all the memories of the dead are erased. Undead type monsters threaten the lives of the people by calling souls all the time. Passing the mounts which erase all the questions and the ruined area erasing the happy memories, you can meet the powerful monster Styx that can erase your existence. If you become a soul, it's very dangerous. And so, you must be careful to pass this region." 87 NorthernWanen 3 5000 262 88 0 4 30 "Northern Wanen - Wanen is the land of the dark made, of the lake of ice and the earth of snow. It is divided in to Northern Wanen, Western Wanen and Eastern Wanen. It's also connected with the Sermeny's dungeon where the devil Styx lives." 87 NorthernWanen 4 5000 262 88 0 4 30 "Northern Wanen - Wanen is the land of the dark made, of the lake of ice and the earth of snow. It is divided in to Northern Wanen, Western Wanen and Eastern Wanen. It's also connected with the Sermeny's dungeon where the devil Styx lives." 87 NorthernWanen 6 5000 262 88 0 4 30 "Northern Wanen - Wanen is the land of the dark made, of the lake of ice and the earth of snow. It is divided in to Northern Wanen, Western Wanen and Eastern Wanen. It's also connected with the Sermeny's dungeon where the devil Styx lives." 92 Naurchten 6 7000 8 270 1 2 15 "Naurchten - Naurchten consists of woods and hills and is the entrance to the Eastern region of Yllse. It's one of the regions where many monsters live and people don't live yet." 99 KnockersTower 3 7000 50 73 1 2 11 "Knocker's Tower - The tower, of which you can hardly see the top of it by just looking up, is said to be established by skillful dwarfs. However since monsters started to appear in the tower, people look at the tower and are reluctant to go inside." 99 KnockersTower 4 7000 50 73 1 2 11 "Knocker's Tower - The tower, of which you can hardly see the top of it by just looking up, is said to be established by skillful dwarfs. However since monsters started to appear in the tower, people look at the tower and are reluctant to go inside." 99 KnockersTower 6 7000 50 73 1 2 11 "Knocker's Tower - The tower, of which you can hardly see the top of it by just looking up, is said to be established by skillful dwarfs. However since monsters started to appear in the tower, people look at the tower and are reluctant to go inside." 62 Barantan 3 1000 360 150 4 4 11 "Barantan - This capital city of Yllse is famous for the Pendulum of Balance, one of the presents from the ancient gods. This is the biggest port city and many Zypern and Vyseus people visit in the Eastern Kerinia. It is ruled by the grand duke of Yllse. The headquarter of the bravest and most honorable justice knight corps is located in this city." 62 Barantan 4 1000 360 150 4 4 11 "Barantan - This capital city of Yllse is famous for the Pendulum of Balance, one of the presents from the ancient gods. This is the biggest port city and many Zypern and Vyseus people visit in the Eastern Kerinia. It is ruled by the grand duke of Yllse. The headquarter of the bravest and most honorable justice knight corps is located in this city."